Grand Theft Auto III is an open world action-mission completion video game developed by DMA Design and published by Rockstar Games. On 20 May 2002 for Microsoft Windows, and on 31 October 2003 for the Xbox console. It is the fifth title in the Grand Theft Auto series, and the first main entry since 1999's Grand Theft Auto 2.
Grand Theft Auto III is played from a third-person perspective in an open worldsingle-player environment, allowing the player to interact with the game world at their leisure. The game is set within the fictional city of Liberty City, which is loosely based on New York City. The story features a mute, nameless protagonist,. Claude is a bank robber who is left for dead by his girlfriend, and quickly becomes entangled in a world of gangs, crime, and corruption.
GAME PLAY :
Grand Theft Auto III modifies much of the gameplay mechanics from its predecessors, Grand Theft Auto and Grand Theft Auto 2, combining elements of a third-person shooter and a driving game in a new 3D game engine. The idea of using a 3D game engine in such a genre was however not new: the first game to combine elements of action, shooting, and driving various vehicles in a sandbox-style 3D world was Hunter, released in 1991 for the Commodore Amiga and Atari ST home computers. The first developed by DMA Design was Body Harvest (1998), for the Nintendo 64. Publicly debuted in 1995 at Nintendo's SpaceWorld video game trade show, Body Harvest was revolutionary for its time, but despite above average reviews, the game sold poorly. Grand Theft Auto III combines them with the open-ended game design of the Grand Theft Auto series to create a level of freedom and detail that was unprecedented in 2001.
On foot, the player's character has the additional ability to sprint and jump (but is incapable of climbing or swimming), as well as use weapons and perform basic hand to hand combat; he is also capable of driving a variety of vehicles.The interface of the game has been significantly overhauled. The player-centered compass is replaced by a separate mini-map that also displays a map of the city and key locations (safe houses and contact points) or targets. Armour and health levels are now indicated in numbers, and a 24-hour clock is added. Gang behaviour is no longer dictated by "respect" meters used in Grand Theft Auto 2; instead, the player character's progress through the story affects his view in the "eyes" of gang members. As the player completes missions for different gangs, rival gang members will come to recognise the character and subsequently shoot on sight.
Whereas multiplayer modes from previous Grand Theft Auto titles allowed players to connect through a computer network and play the game with others, Grand Theft Auto III was the first game in the series to ship with only a single-player game mode. As a result, third-party modifications were developed that re-extended the game with the absent network functionality through manipulation of the game's memory. One of these modifications became known as Multi Theft Auto and was developed alongside this title and future Grand Theft Auto successors.
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